By Noam Toledano
Unity Tech Artist
for Lighting in Unity
Unity offers a very simple way to utilize 3 different types of ambient light in your games. It creates a more appealing look. You can find these options in Window/ Rendering/Lighting Settings, in the Environment Lighting section.
A single color ambient light illuminates the scene with a single color from all directions. It's a simple process, but sometimes the effect is crucial and can create a more inviting design that affects the game experience.
Gradient colors illuminate the scene with 3 colors, one from the top, one from the sides and one from the bottom. It helps to visually separate objects that are shadowed, and creates an overall less flat-looking ambient lighting for your game.
Skybox lighting, the most realistic type of ambient lighting, uses an HDRI image to generate the scene lighting. Make sure to click “generate lighting” after applying the skybox material.
Minimum Build Size
When creating lighting for hyper-casual mobile games we want to keep the build size to a minimum. This is why it's better to avoid using baked lighting. Make sure you un-check the “Bake Global Illumination” option in the “Mixed Lighting” foldout.
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